Coding in video games / by Elizabeth Noll.
Material type: TextSeries: Blastoff! readers. Coding is everywherePublication details: Minneapolis, MN : Bellwether Media, c2019.Description: 24 p. : col. ill. ; 24 cmISBN:- 9781626178366 (cased) :
- 794.815 25 23
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|
Books | Roseau Public Library General Stack - Juvenile | Non-fiction | j794.815 25 Nol (Browse shelf(Opens below)) | Available | ROSE19010135 |
Includes bibliographical references and index.
Coding in video games -- The history of coding in video games -- How does coding work in video games? -- Glossary -- To learn more.
"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"--
Ages 5 to 8.
Grades K to 3.
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